been waiting for full game for almost a year now
A downloadable game for Windows, macOS, and Linux
Stranded Hearts is a lesbian romance/survival sim.
Three completely different women become stranded on an uninhabited island. As Aina Monteil's past unravels amidst the harsh survival situation, will she be able to form a genuine connection for the first time in her life?
- Female protagonist
- Thrilling romance
- Survival stat-management sim
The demo/jurijam entry features the first 5 days of the game (out of 30-45).
Unzip and run directly from the folder.
- Development To ResumeSep 17, 2017
Log in with itch.io to leave a comment.
So, is this game dead?
I know it looks like it, but it's just moving slowly for various reasons. Now very close to having an updated demo with 10+ new scenes, an edited intro, upgraded timer, and new/updated backgrounds. I am working hard to finish off the scenes. It's my 2018 goal to finish the game this year, so I really hope I can achieve that!
Thanks so much for asking!
So, is this game dead? Because I really want to see what comes next.
Nope not dead! Just for various reasons moving slowly. Now very close to having an updated demo with 10+ new scenes, an edited intro, upgraded timer, and new/updated backgrounds.
The final game will now have a story-only mode, which may or may not make it into the demo too. But then again if I keep trying to add more features to the demo it won't ever get done!
Thanks so much for your patience! Glad to hear you want to know what happens next!
Hi hi! How are you?! How is the development going? How Are Things?! XD
Really cool, I'm looking forward to more!
But we found "the perfect campsite" on Day 2, but afterwards the game said we still haven't found a place to live and then I died by the end. :X I know it's still in development though. ;) Nice!
here is the 3 episode of this demo. I hope you all like it.
well. it was great. I really like it.
girls are nice and cute. And all of them have very different personalities and stories.
I'm waiting for full version :)
and I don't think "survival-mode" is hard. Rather challanging. :) If you remember to save at least once per day in time of game (the best option is to use different slot everytime) and read description of every activity.
Aw, thanks MrMar!! Good advice about saving! The main aim I had was to keep the survival situation feeling real, and it IS hard. You can't go long without water in high temperatures. It's set up in such a way that, realistically, someone will die if you don't get water quickly enough, because that's what would happen IRL. But, from a game design perspective, it doesn't make sense to have the biggest challenge at the start and then let the game get easier. So there's still a fair amount of tweaking to do. It has to be fun to play, not just hard. :D
Glad you like the women and how different they are. Each has their own story, but I think the Kim romance route is the cutest one. Which I hope you'll like when the full version is ready! :)
here is the sec episode of this demo, I made it some time ago but never really got around to release it but here it is. I hope you all like it.
Thanks so much for taking the time to record these two videos and voice all your thoughts. They were so insightful!
- You make some really good points about the menu and whether certain buttons should or shouldn't show up. As you say, it doesn't make any sense to go into "Settings" from Settings. This is definitely something I will look at.
- You were right that we didn't create controller support. I was just as surprised as you that it worked (sort of)! I think it's an inherent part of the engine we used, so I will have a proper look at controller support for the final game, including things like the Settings.
- I will also add little explanations to some of the extra options in Settings when you hover over them, because it strikes me that unless someone has played games like this before, they might not know what they mean. I am glad you did, though! :)
- Well spotted about the load game menu - it's got the wrong z-order for the border! With attention to detail like that, you make an amazing QA tester!
- Your observations about the text moving up and down really interest me. I can't figure out what sort of setup you've got that it would get in the way. Perhaps I should add an option in the Settings to stop the text box from moving up and down, so you could keep it just at the bottom of the screen? One of the main reasons for implementing the changing of position was to increase immersion, as the text box obfuscates the faces of the backseat passengers and focuses the scene on Aina, below.
- I noticed you didn't comment on the timed options - wondering what your thoughts are on those?
I would love to get your thoughts on the survival gameplay (day planner) which follows the introduction, especially since you seem to have so many great thoughts about how menus should/shouldn't work, but I can understand if you don't have time for that. :)
Thanks once again for taking the time to record these videos!
I don't have time now I may have a little tomorrow and some on Tuesday and Wednesday so I may look into the game again. BTW I have replied you on youtube.
And again thanks for a great reply I'm glad you took the time too watch them and took what I said to heart I have been taking a break from VNG since I played a lot of them but I may go back again and play them again.
About my setup here is a look.
Thanks so much for sharing this - it explains a lot!! And also why you would like to have controller support! Thanks again for the insights!!
Almost cried when i saw the OG xbox :'D all the memories of my childhood playing TES: Morrowind, Enclave and Star Wars Knights of the Old Republic!
Has the development of this game resumed? If so how is everything coming? I have high hopes for this game :D it seems really interesting and I really hope I can get to experience this game in it's entirety soon!
I am actually taking time off work for all of January, so although my day job has needed me more these last few months that originally scheduled, things should really speed up at the beginning of the year! Thanks so much for asking! :)
Hey! Thank you SO much for getting back to me :D I hope everything goes well! p.s. sorry for a late reply I have been really busy with all my classes and I haven't been able to make much time for myself so I haven't gotten around to replying until now :[ Also i hope you are having a wonderful day!
how long is the gameplay on this? I am very interested in this one, but i want to know how much i can pump out of this game
Thanks for your question!
I think the demo is about 30-60 minutes, depending on how quickly you read and how quickly you can plan your day. Most people die the first time they play through, so if you were trying to get to day 5 without dying, you might need to reload and try again a few times, which adds a bit of extra play time. There are also some scenes in it that will only happen if you choose for the protagonist to do an activity at the same time as Kim or George, so if you were trying to get all the scenes, so getting all of that content also requires trial and error.
The final game will probably be about 3-8 hours of gameplay, again depending on play style and whether you want to get all endings, etc. It's really hard to estimate, actually, as I haven't timed people who play it for the first time (yet). It's based on roughly 60k words of VN scenes, plus the (challenging) survival aspect. If you're only interested in the story, and are a fast reader/skin reader, it might only take 2 hours to play through on VN-only mode.
TL;DR: 30-60 minutes for the demo, 3-8 hours for the full game with survival, or 2-4 hours for the full game in VN-only mode.
It took me a while to download but it was all worth it! I only survived a few days though im not that good hahahha well overall this is a nice game! great job! looking forward for updates on this!
Thanks Chua! I think when the final version comes out, there will be a VN-only mode and maybe even an easy mode. A lot of people have said it was too hard to survive, so you're not the only one!!
Is this project dead? I'd like to play the demo, but I don't want to finish it and can't have the full version: I'd miss the characters too much
Hi Ajax! Thanks so much for the comment! Don't worry, it's not dead, just on hold at the moment. I hope to do an intensive sprint to the finish around November time. :)
is this game dead ??? i have not seen any info since 2015 and we nearly in 2017 now so I'm just wondering the last comment here is 228 days ago O.o Any way I'm playing this Demo ATM and it will be up, on my channel as soon the other demo i have uploaded is done releasing so if you want yo see it then keep and eye out for it on https://www.youtube.com/user/TheDanishFurryGamer
Hi Kiba! Thanks so much for checking in! You're right, we haven't posted any updates in a while, but development is still on-going, albeit slowly. Working on backgrounds at the moment. Thanks so much for checking out our demo - can't wait to see your video and hear your thoughts!
This was a really good game. It took me several attempts but I finally made it through without anyone dying. I'm looking forward to the main game's release!
cant download it
Are you able to download other itch.io games? Does it show any error messages?
Really looking forward to this game, played the demo and found it great fun, including the realistic dying several times, nice to feel challenged and added a extra depth that made the game stand out for me even more.
I read below that the release date would be in this month or the next, so I will keep checking back for updates. Hope all is going well with you guys and that the coffee is strong and delicious!
Hi Ending! Thanks for leaving a comment! I am glad you enjoyed the demo - including the difficulty level! We are doing our very best to get the game out ASAP but a lot of the team members were busy during March (for example with NaNoRenO) so it might take a bit longer than expected.
I sucked at this game xD im so ashamed to say that I got the Game Over at the third day :( I didn't expected it to be so brutal in the survival department, then again, maybe I didn't took it seriously enough to survive the five days at least, im sure it was just me being dumb at the game, as for everything else, all I have to say is that it is a treat for the eyes, the art is so pretty and serious looking, is almost like it's of some french noir novel, that's not a bad thing of course, I like that the trio are the most apropiated one, you got your optimistic and flirty character, Abernathy, the cute one and the mascot of the group, Calloway (she loves her toothpaste xD) and your protagonist with a strong common sense and the only one who appears to fully understand the gravity of the sittuation (she can also sense the spirits of nature although they haven't been very nice to her so far :P ) Aina Monteil, since this is my first impression with just one attempt at the game and failed miserably, this is just a first impression score, so far, I give it a 7.5/10 of course, if you care of such things as scores xD if not, then I think the game is "Good" so far, im sure it would only get better on the road, HOPE THE FULL VERSION COMES OUT SOON! :D
Thanks for leaving such great feedback! You're not the first to say that it was difficult to survive. In reality it's really difficult too and we've tried to reflect that in the game. However, most people, like you, found it a bit *too* hard. So I'll be looking to modify the gameplay, or perhaps have an easy and a hard-core mode or something like that. :)
As for when the game comes out... we took a break for a couple of months but work has restarted. The game is actually very close to completion but the writing needs some editing/polish, and there's a CG we still need to make. But hopefully it will be finished in March or April.